[CFP] 2ND INTERNATIONAL CONFERENCE ON DIGITAL LINGUISTICS
- CALL/MALL/TELL
- Emerging technologies (AR, VR, AI, etc.)
- Educational Apps
- Serious video games
- Simulators and virtual reality
- Gamification and Game-Based Learning
- MOOC
- Social networks and education
Translation and Interpreting
- Video game localisation
- Translation apps
- Machine translation
- Interpreting and technology
- Terminology and translation
- Accessible translation
- Corpus linguistics
- Audiovisual translation
Transcreation and Discourse Analysis
- Communication in the digital age
- Cyberpragmatics
- Corpus analysis and tools
- Multimodal analysis and tools
- Social networks and the dissemination of information
- The language of video games and their users
- New linguistic genres